The Tarot and Invisible Sun
By: Scott E. Robinson (@drscottrobinson)
The Invisible Sun RPG seeks to set itself apart from existing RPGs in a variety of ways. One physical element of the game is the sooth deck. Given the novelty of including a deck of visual references and integrating it into the mechanics of the game (in ways that are not entirely clear at this point), the sooth deck has been the subject of a great deal of speculation.
I aim to add to this speculation.
Specifically, I want to discuss how some of the ways that tarot decks are used may provide inspiration for Invisible Sun games.
I aim to add to this speculation.
Specifically, I want to discuss how some of the ways that tarot decks are used may provide inspiration for Invisible Sun games.
Uses of the Tarot
We do not know exactly how the visual images will play into the mechanics of the game. However, there is some reason to believe that the active interpretation of the images on the sooth deck will be involve move than translating a specific bonus to a roll. For this reason, it is useful to consider how tarot decks incorporate complex visual images and the variety in ways in which these images can be interpreted.
For example purposes, I will focus on examples from the Rider-Waite tarot deck.
Major Elements of the Tarot
In early editions of the tarot deck, the minor arcana were simply numbered cards and did not include complex images. This changed with the Rider-Waite tarot deck -- which is one of the reasons it is convenient to use it as a basis for discussion.
To consider how the tarot may inspire the use of the sooth deck as a means to influence game play in Invisible Sun, I want to illustrate the varied imagery included in traditional representations of key tarot cards.
I am no expert in tarot interpretation. It is not my goal to provide a definitive interpretation of any of these cards and images - if such a thing is even possible. Instead, I want to illustrate how one can derive many (potentially incompatible) interpretations of images and how this could influence an RPG game.
We come to why I am presenting this as a blog post rather than discussing it on the Incantations podcast. The discussion is inherently visual. I did not want to simply say "OK - everyone google 'The Fool Rider-Waite' and look at the image." The blog format provides a nice means through which I can discuss a specific image.
For this post, I will start with The Fool.
Visual Elements of The Fool
Note the various visual elements present in the card.
- Sun
- Dog
- Flower
- Staff
- Mountains in the background
For an RPG encounter, one could find inspiration in the sun as a distant force that lights the entire image. The dog could represent the presence of a helpful or friendly animal - if you want to take a fairly literal reading. The flower could represent a specific prize that the characters are pursuing. The staff here appears with a sack of goods -- maybe indicating the importance of equipment and preparation. Finally, the mountains appear in the background as a hint of potential difficulties (though the figure is looking past them).
You could come up with many, many other interpretations. This is just a starting point. Riffing only on five of the visual elements in the image provided many potential contributions to specific scenes or encounters in an RPG.
I am hoping this is how the sooth deck will work. It may provide complex visual images (with accompanying names) to serve to inspire changes in RPG scenes - but not in a single, correct way. The complex image can inspire different developments in different situations.
Conclusion and Coming Attraction
I aspire to provide blog posts in the weeks between podcast episodes. If you are interested in any particular topic, don't hesitate to comment in the Invisible Sun G+ community or Tweet me (my address is in the by-line). If topics seem inherently visual, I will address them here. Next week (10/28) we will release episode 4 of the blog with a discussion of Vances and the film Suspiria.
This is verey informative site for tarot. I always try to found this type of information. I think It's really heplful for who want to know tarot.
ReplyDeleteIn the old book, "Tarot Revelations" by Richard Roberts, there is a masterful introduction by mythologist Joseph Campbell that might be interesting to you, especially as they relate to archetypes and the Hero's Journey.
ReplyDelete